Circular References
Circular-references has been a long outstanding issue with PHP. They are caused by the fact that PHP uses a reference counted memory allocation mechanism for its internal variables. This causes problems for longer running scripts (such as an Application Server or the eZ Components test-suite) as the memory is not freed until the end of the request. But not everybody is aware on what exactly the problem is, so here is a small introduction to circular references in PHP.
In PHP a refcount value is kept for every variable container (zval). Those containers are pointed to from a function's symbol table that contains the names of all the variables in the function's scope. Every variable, array element or object property that points to a zval will increase its refcount by one. The refcount of a zval container is decreased by one whenever call unset() on a variable name that points to it, or when a variable goes away because the function in which it was used ends. For a more thorough explanation about references, please see the article on this that I wrote for php|architect some time ago.
The problems with circular references all start by creating an array or an object:
<?php $tree = array( 'one' ); ?>
This creates the following structure in memory:
Now if we proceed to add a new element to the array, that points back to the array with:
<?php $tree[] = $tree; ?>
We create a circular reference like this:
As you can see there are two variable names pointing to the array itself. Once through the $tree variable, and once through the 2nd element of the array. Because there are two variable names pointing to the container, its refcount is 2.
Now, the next step that actually creates the problem if we unset() the $tree variable. As I mentioned before an unset() on a variable name will decrease the refcount of the variable container the variable points to, in this case the array value. The structure in memory now looks like this:
Note that there is no variable pointing to the array container anymore. Because of this PHP has no way of freeing this data anymore, and the memory leak is born. PHP however does remove all allocated variables at the end of each request, so it's not a hard-memory leak, but it's still annoying enough for long running scripts and daemons written in PHP.
Luckily there are a few solutions to this problem. The first one is to use a new garbage collection algorithm, another is to augment the reference counting system with some cyclic tracing . The latter solution is something that is currently undertaken by David Wang, one of the Google Summer of Code students. He mentioned he is making good progress and I can hardly wait until I can play with it :)
Comments
With MDB2, I ran into a situation where I needed circular references. MDB2 can be extended with modules. These module instances need to be attached to the mdb2 instance so that they can be used like so: $mdb2->manager->listTables();
The manager property stores the instance of the manager module.
Now obviously inside the manager module we need to be able to execute a query, which in turn requires that the manager module have a reference to the MDB2 instance. Bad, ugly etc.
So my solution is still not pretty, though I guess it could get cleaned up a bit by making more use of OO constructs. So what I do is that I actually store a reference to all MDB2 instances into a global array. In the constructor of all modules I do not pass in the MDB2 instance but instead I pass the key to the global array that points to the MDB2 instance. Of course this global array is cleaned up via a destructor.
Lukas: maybe you shoud make some kind of singleton, which would store references to those objects? I think Symfony does it this way (sfContext class)
also, you can add some kind of destructor to singleton, which would effectively deinitialize it, on user request…
Derick: yup. I am impatiently waiting to see the result of Davids work too.
But my other thought is, that in most cases one can easily solve problems without circular references, and in most cases they are the sign of bad design
Actually I am already leveraging this global array to provide a "singleton". I put that in quotes, because you might obviously require access to multiple different database at the same time. However for the purposes I described, its a lot more performat and reliable to use the approach I described instead of going through the normal singlaton end user API I also provide.
Great to hear that.. I'm tired of manually calling __destruct() methods :)
Life Line
I went to a park (Bushy Park) to look for some owls.
I found Owls (Little and Tawny), but also a Green Woodpecker and two Kingfishers.
Snaps from my camera screen, and real photos will follow, but not of the Kingfishers as they were too far away and the photos are blurry.
#london #BirdPhotogaphy #BirdsOfMastodon #Birds #photography #BirdsOfFediverse #BushyPark
I hiked 13.8km in 4h44m12s
Created a chocolate shop and a restaurant; Updated 6 restaurants and an address; Confirmed 5 restaurants, a community_centre, and 3 other objects
Created a restaurant, a fast_food, and 2 other objects; Deleted a restaurant
I walked 8.5km in 1h31m45s
Created 2 buildings and a hairdresser shop; Updated a restaurant and an estate_agent office; Confirmed a cafe
I walked 2.2km in 38m09s
Merged pull request #1096
Bump actions/checkout from 6 to 7
Merged pull request #1095
Improve Tiverton Green mapping
Created 2 gates
I walked 7.1km in 1h23m15s
I walked 1.0km in 9m24s
Realign streets. They now have much less wide corners into each other.
Updated a fast_food
I walked 9.1km in 1h35m41s
I hiked 4.7km in 3h24m10s
I walked 6.7km in 1h12m03s
I walked 7.7km in 1h47m24s
Updated a pub
Updated a pub
Created a bar; Updated a bar; Confirmed a restaurant and a bar
I walked 8.1km in 4h3m56s



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